Mildly correcting an issue with Gears of War 4, is increasing the coop from 2-players to 3-players. Sera has a history, and through lore via collectibles, you’ll begin to learn more about this world that was first revealed to us over a decade ago. It’s all really fascinating, and you’re finally allowed to be a part of these places without being shuffled into the next fight so quickly. Indoor areas are so iconic, like the big, thick, heavy doors, the ornate decorations, and the technology. The places you go showcase different biomes, putting Sera on wonderful display. Gears 5 takes these splashes of color and vibrancy, and blasts these images into your eyeballs from moment one with a tropical beach-side town unlike anything you’ve seen in this series before. The levels in Gears of War 4 were vibrant, lush, and showed a world rebuilt. Because for most of Gears of War 4, I kept thinking that it had amazing environments begging to be explored, but still followed the prior trilogy’s linear and tight, corridor-like spaces - Gears 5 has no such restriction. The planet has reveled in the destroyed beauty for all of the life-cycle of the Xbox 360, but when it came to Xbox One and PC, Gears of War 4 changed that. Sera is an incredibly beautiful planet, and The Coalition spares no expense to show that to you, and finally let you bask in it. And it seems that things are about to get a lot worse before they get better. James Dominic “J.D.” Fenix, Kait Diaz, and Delmont “Del” Walker are the new Delta Squad, and Marcus Fenix, Damon Baird, and Cole are back from the old crew. The Locust are back, but in a different way, now known as the Swarm. The main things to know is that it’s 25 years since Gears of War 3. Now, if you either you played Gears of War 4 but forgot what happened or just never got around to it, there’s a specific refresher video for that purpose. Haven’t played the series yet? There’s a video that’ll catch you up by recapping the first four games. Veterans of the series will find little new here if they’ve been keeping up. There’s a Boot Camp that’ll teach you everything you need to know in terms of gameplay. The Coalition goes above and beyond to make sure that new players are brought up to speed. Now Kait’s story for Gears 5 is the lifeblood, and the thing you’re most interested in seeing develop, especially where things left off at the end of Gears of War 4. It was a game that told a story from J.D.’s perspective, but had Kait’s story running as the undercurrent. There’s an incredible vehicle sequence, weather effects have visual spectacle and gameplay changes, the new characters were interesting, especially when interacting with the older characters, and boss fights that felt like you always had a chance. The story was a bit contrived, and the Swarm is a less cool name than the Locust, but everything else was so well done. Gears of War 4 was a reboot for the franchise, and it quickly became one of my favorite entries in the series. Gears 5 is bigger, better, and more badass than ever. There’s a big budget movie feel here, and a lot of the cutscenes and moment-to-moment action make you wish you had popcorn at your side. They still lead to corridor-laden missions, but the overall feel is impressive and provides scale to the world, all the way down to the combat encounters. The biggest change upends what you think these games can be, and that’s by making the environments larger and basically open-world hubs. Dropping the of War from the game’s title is indicative that the series starts to take on a new direction with Gears 5.
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